3D character artist at work — VasuPixel

Learn | Create | Build your future

Become a 3D Game
Character Artist
with an Industry Expert

Get hands-on training in 3D modeling, game design and more. Turn your creativity into a successful career in the fast-growing gaming industry.

Go from an AI concept to a finished 3D character or prop, fast.

Explore Courses

Expert Mentor

Learn directly from a character artist with 10+ years in games.

Hands-on Projects

Build a strong portfolio with real game projects.

Free demo week

Try five live classes before you pay anything. See the demo →

Download tools

Speed up your work with these tools. Get them →

THE PROGRAMME

Build your first game-ready character

Learn the complete character art pipeline the way it is actually used in production — sculpting in ZBrush, building clean topology in Maya, rendering and validating your model in Marmoset, and bringing it to life inside Unreal Engine. Every session is live and interactive, and you get full recordings of each class to revisit any time.

With more than ten years building characters for games and cinematics, I built this course to teach exactly what I wish someone had shown me early in my career — not just theory, but the real workflow, real problem-solving and real production habits. If you are a beginner or intermediate character artist trying to break into the industry, this is where to start.

1 year12 months, fully online
Mon · Wed · Fri6:00–8:00 PM IST
Fees on requestUPI or bank transfer
Beginners welcomeReplays posted within 2 hours

Module breakdown

  1. 01

    Getting Started

    Pipeline overview, software setup, and how to plan a character project from the ground up.

  2. 02

    AI for Characters & Game Development

    Using AI to explore character and prop concepts fast, turning an AI concept into a clear, buildable 3D plan, and where AI fits in modern game development.

  3. 03

    Base Meshes & Blockout

    Building foundational forms in ZBrush and Maya, establishing proportions before detail work begins.

  4. 04

    High-Detail Sculpting

    Sculpting armour, fabric, props and surface detail with production-ready ZBrush techniques.

  5. 05

    Facial Anatomy & Head Sculpting

    Head construction, facial proportions, likeness and skin detailing.

  6. 06

    Retopology & UVs

    Building game-ready topology in Maya and efficient UV layouts for texturing.

  7. 07

    Texturing for Real-Time

    Baking maps, PBR texturing workflows, and achieving production-quality surfaces.

  8. 08

    Marmoset Rendering & Look Development

    Lighting, material validation, and presenting your model at its best.

  9. 09

    Unreal Engine Integration

    Importing your character, setting up materials, hair and eyes, and getting your model in-engine.

  10. 10

    Final Polish & Portfolio Presentation

    Posing, rendering final shots, and packaging your work for ArtStation and job applications.

Roles this prepares you for

  • Junior 3D Character Artist
  • 3D Artist Intern
  • Texture / LookDev Artist (Junior)
  • Prop Artist (Starter)
  • Game Art Intern

Software covered

Adobe Photoshop Blender PureRef Autodesk Maya ZBrush Substance 3D Painter Marmoset Toolbag Unreal Engine

GET THE SOFTWARE

Download the tools before class starts

Three of these are free, so you can start today. The rest offer free trials — install them in the week before the module that uses them, so the trial lasts.

Links go to each company's official site. Prices, trials and student licences are set by them and can change — check there before you buy.

FREE 1-WEEK DEMO CLASS

One free week. Five live classes.

Five real classes, Monday to Friday. You follow one simple prop through the pipeline, see exactly how the course is taught, and decide for yourself.

  • MondayHow the pipeline works, then reference and blockout
  • TuesdaySculpting the main forms
  • WednesdayBuilding a clean low-poly version
  • ThursdayUVs and a quick texture
  • FridayRender, plus feedback on your prop

You leave with a simple finished prop and a clear idea of whether the one-year programme is right for you.

Book the free demo

Launch offer — 1+1 free. Bring a friend into the same batch at no extra cost.

ON COMPLETION

Finish the programme, get certified

Every student who completes the one-year programme receives a VasuPixel Certificate of Completion, issued with a unique certificate ID and signed by your mentor.

  • Names the specific skills you covered, not just a course title
  • Carries a unique ID so an employer can verify it with us
  • Issued digitally as a PDF you can attach to applications
  • We keep a record of every ID issued, so a certificate can be checked with us

Your portfolio is what gets you hired. The certificate supports it — it is awarded by VasuPixel and is not a government or university accreditation.

Sample certificate — issued copies carry no watermark
Ankit Singh, 3D character artist, game designer and founder of VasuPixel

MEET YOUR MENTOR

Taught by a working character artist

I'm Ankit Singh, a 3D character artist and game designer with over ten years in games and cinematics. For seven years I was an Associate Art Lead at Lakshya Digital, guiding artist teams, running quality reviews and delivering game art for global titles under real-time engine constraints.

I still take client work today. What VasuPixel teaches is not a syllabus written from textbooks — it is the workflow I use on live projects, from concept through sculpt, retopology, UVs and PBR texturing to final presentation.

  • 10+years in games & cinematics
  • 7 yrsAssociate Art Lead, Lakshya Digital
  • 5.0rating from 43 client reviews
  • 4countries of client work

Specialities — realistic, stylized and semi-realistic characters · creature, armour and mecha modelling · retopology, UV unwrapping and baking · PBR texturing · optimisation and LODs · Marmoset rendering

FROM CONCEPT TO GAME ENGINE

The workflow studios actually use

We don't just teach you how to use 3D software; we teach you how assets are actually built in the professional gaming industry. Here is one character through all six stages.

Concept art

The design brief — silhouette, colour and story locked in before a single polygon exists, whether it starts as a sketch or an AI concept.

ZBrush sculpt

Every fold, seam and buckle is sculpted at full detail first. No shortcuts at this stage.

Clean topology

The sculpt is rebuilt with clean quads so the mesh deforms correctly once it is rigged and animated.

UV unwrapping

The mesh is cut and flattened so textures sit on it without stretching or visible seams.

PBR in Substance

Base colour, roughness, metalness and normal maps authored in Adobe Substance 3D Painter.

Game-ready asset

The finished asset, lit and presented from every angle — the piece that goes in a portfolio.

Adobe PhotoshopBlenderPureRefAutodesk MayaZBrushSubstance 3D PainterMarmoset ToolbagUnreal EngineAdobe PhotoshopBlenderPureRefAutodesk MayaZBrushSubstance 3D PainterMarmoset ToolbagUnreal Engine

AT THE END OF THE YEAR

What you walk away with

Not a folder of lesson videos. A finished piece of work, the workflow behind it, and the tools to do it again on your own.

  • 01

    A portfolio-ready character

    Sculpted, retopologised, textured, lit and rendered — one finished piece you can put in front of a studio.

  • 02

    Every session recorded

    Replays posted within about two hours — and they never expire. Yours to keep.

  • 03

    Free assets that outlast the course

    Base meshes and reference packs built to keep using long after the programme ends.

  • 04

    The full production toolchain

    ZBrush, Maya, Substance 3D Painter, Marmoset Toolbag and Unreal Engine — the software studios actually run.

  • 05

    Direct access to your mentor

    Live, interactive classes three evenings a week. Ask questions while the work is on screen.

  • 06

    A verifiable certificate

    Issued with a unique ID we keep on record, so an employer can check it with us.

WHAT STUDENTS SAY

Feedback from our students

I recently completed my 3D Masterclass with Ankit Singh, and it was a really great learning experience. I learned a lot, improved my skills, and got a much better understanding of the 3D workflow.
Ajay Ajay3D Masterclass student
Getting feedback from Ankit Singh feels like having a senior studio lead review your assets. He doesn’t let sloppy topology, bad silhouettes, or uncalibrated PBR values slide—he actively trains your eye to spot the tiny flaws that separate amateur models from production assets. That level of technical rigor is rare to find and completely transformed the quality of my portfolio.
Ashish AshishVasuPixel student
Learning 3D with Mr. Ankit Singh at VasuPixel has been an incredible experience. Unlike traditional institutes that just teach software shortcuts, he focuses on how production is actually handled in the industry. He patiently explains the reasoning behind modeling, topology, and sculpting rather than just telling you which buttons to press. His industry-grade feedback has noticeably leveled up my skills and problem-solving. Highly recommended!
Mansis MansisVasuPixel student

Client work is reviewed publicly on Fiverr — 5.0 from 43 reviews.

QUESTIONS

Things students ask before joining

Do I need any 3D experience to join?

No. The programme is built for beginners. We start with software setup and pipeline basics, then build up to full character production. If you already have some 3D experience, you will move faster through the early modules and spend more time on sculpting and texturing.

What software will I need?

Adobe Photoshop, Blender, PureRef, Autodesk Maya, ZBrush, Substance 3D Painter, Marmoset Toolbag and Unreal Engine. Course fees do not include software licences — you are responsible for obtaining your own, whether free, trial, student or commercial.

What kind of computer do I need?

At minimum: Windows 10/11 or macOS 12+, a quad-core processor, 16 GB RAM, a dedicated graphics card with 4 GB VRAM, and 60 GB free SSD space. ZBrush and Substance are demanding, so 32 GB RAM and an RTX 3060 make the work much more comfortable. Message us before enrolling if you are unsure — we will tell you honestly.

When are the classes?

Monday, Wednesday and Friday, 6:00–8:00 PM IST, for twelve months. All classes are live on Zoom — about 150 sessions in total.

What if I miss a class?

Every session is recorded and the replay is posted within about two hours. Recordings never expire — you keep them for good, so missing a session never means falling behind.

Which language are classes taught in?

Both. Classes are taught in a mix of Hindi and English, and the technical terms stay in English because that is how they appear in the software and in studio work. Ask questions in whichever language you are comfortable with.

How do I pay?

By UPI or bank transfer. Fees are discussed directly by phone or in person and confirmed in writing before you pay. Keep your payment reference — it is how we match a payment to your enrolment.

Can I try before I commit?

Yes. The demo week is free — five live classes, Monday to Friday, where you take one simple prop from blockout to a textured render. You keep what you make whether or not you continue.

Do I get a certificate?

Yes. Students who complete the one-year programme receive a VasuPixel Certificate of Completion with a unique ID that we can verify on request. It is awarded by VasuPixel and is not a government or university accreditation.

Will this get me a job?

The programme prepares you for junior roles — 3D Character Artist, Texture/LookDev Artist, Prop Artist, Game Art Intern. We do not guarantee employment or placement. What gets you hired is your portfolio, which is exactly what this course is built to produce.

What if I need to stop partway through?

You will not be charged for future months. Our full refund policy is on the terms and conditions page.

REGISTER

Book your free demo week

Fill this in and we will message you on WhatsApp with the next batch dates and your demo class timings. It takes about a minute.

  • Five live classes, Monday to Friday
  • No payment and no card details needed
  • Beginners welcome — no 3D experience required
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Your Dream Gaming CareerStarts Here

Join VasuPixel Gaming Institute and turn your passion into a profession.

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ADMISSIONS

Talk to us

Questions about upcoming 3D production batches, course fees or the online curriculum? Message us on WhatsApp. Programmes are 100% online with interactive digital mentorship, so you can build an industry-ready portfolio from anywhere.

Message us on WhatsApp

VasuPixel

ADDRESS
Munirka, New Delhi, Delhi, India
HOURS
09:00 am – 05:00 pm